Charles Spall
Real time VFX artist
I’m a junior real time vfx artist. I’ve had a passion and interest in the development of video games since I was young. I have years of experience working as a team both in and out of the games industry. I’m experienced in the game art pipeline with a focus of Maya, Photoshop and Unity. I'm a keen learner always looking to broaden my horizons.
https://www.linkedin.com/in/charles-spall-001/
www.artstation.com/charles-spall
twitter.com/Exeohunter
Charlesspall.business@gmail.com
PROJECTS
MeltdownVR | PC - Unity
14 Weeks AUG 2020 - NOV 2020
https://jakeblack119.itch.io/meltdown-vr
The player must stop a nuclear power plant from exploding by performing a series of seemingly innocuous tasks in VR on the HTC Vive.
Roles/responsibilities - VFX, main gameplay, and environment Artist
A Lizards Tale | PC - Unity Engine
6 Weeks AUG 2020 - NOV 2020
https://alizardstale.itch.io/game
A 2.5D puzzle platformer set in a quirky fantasy world; about a Lizard Wizard stealing golden coins from a Dragon’s hoard.
Roles/responsibilities -VFX and Environment artist
EDUCATION
Advanced Diploma of Professional Game Development
Academy of Interactive Entertainment, AIE
FEB 2019 - NOV 2020
REFERENCES
On Request
FOCUS
Unity | Shuriken
Maya
Photoshop
KNOWLEDGEABLE
Substance Painter
Substance designer
Marmoset toolbag
Unreal